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CRY HAVOC
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GAME
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Rules
show terrain
hex numbers
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Optional rules
Combat system
Magna Carta
Cry Havoc
H1
Oppidum
After combat
auto retreat
auto advance
surrender
ransom
defensive fire
Charge rules
cavalry charges
lance formations (needs cavalry charges)
infiltration
kneeling
refusing combat
carry stunned characters
stakes
Magna Carta trees
clear bodies
berserkers
shield formation
Morale
simple morale
Unshakable counters…
enterable tents
two-handed axes
hamstringing
Missile rules
scatter (javelins, composite bows, daggers, lances)
stray shots (scatter)
volley fire
crossbow loaders
missile threshold
Side 1
Side 2
Oppidum rules
disabled shields
testudo
German runners
Naval rules
ramming
boat collision re-roll
shooting into a crowded boat
patching leaks
toughness of hemp
steersman needed
Not built yet:
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Game Settings
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Show Movement
Show Movement
Speed:
hexes/sec
Game recording
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Counter Flip Animation
Counter Flip Animation
Flip time:
seconds
Zoom on attacks
Zoom in on attacks and shots
Zoom time:
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Computer Opponent
Computer Opponent
Step
Play phase
Side:
Intelligence:
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Medium
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Aggressiveness:
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Balanced
Aggressive
Thinking time per decision:
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Level default
GAME MUSIC
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